THINKING UI/UX DESIGN ONLINE DESCOVERY EVENT TICKETS

Main Article Content

Mohammad Maftuh Ihsan
April Lia Hananto
Tukino
Baenil Huda

Abstract

This research discusses designing the UI/UX appearance of an online ticket-purchasing application called Discovery Event to solve problems such as the absence of a group chat feature, late withdrawals of funds, and location points in the application. In implementing UI/UX Design Thinking in online ticket purchasing applications, several stages must be carried out: Empathize, Define, Ideate, Prototype, and Test. The Design Thinking method is used to create solutions to solve problems felt by users. The research results show that Discovery Event can solve problems by improving the group chat feature, efficient fund withdrawals, and adding location point features. Tests involved 20 respondents, which showed user satisfaction with the application interface design. Discovery Event offers an attractive and user-friendly interface and provides a foundation for better application development in the future.


Keywords: Online ticket purchasing, Discovery Event, Design Thinking, UI, UX.

Article Details

How to Cite
[1]
M. M. Ihsan, A. L. Hananto, Tukino, and B. Huda, “THINKING UI/UX DESIGN ONLINE DESCOVERY EVENT TICKETS”, JUSIKOM PRIMA, vol. 7, no. 2, pp. 104-121, Mar. 2024.
Section
Articles

References

Adhitya, Muhammad, Dhita Pratama, Yudhi Raymond Ramadhan, and Teguh Iman Hermanto. 2022. “Rancangan UI / UX Design Aplikasi Pembelajaran Bahasa Jepang Pada Sekolah Menengah Atas Menggunakan Metode Design Thinking” 9 (4): 980–87. https://doi.org/10.30865/jurikom.v9i4.4442.

Ardiansyah, Muhammad Fadil, and Perani Rosyani. 2023. “Perancangan UI / UX Aplikasi Pengolahan Limbah Anorganik Menggunakan Metode Design Thinking” 1 (4): 839–53.

Dumalang, Jovianto Marcellino, Chriestie E.J.C Montolalu, and Dodisutarma Lapihu. 2023. “Perancangan UI/UX Aplikasi Penjualan Makanan Berbasis Mobile Pada UMKM Di Kota Manado Menggunakan Metode Design Thinking.” Jurnal Ilmiah Informatika Dan Ilmu Komputer (JIMA-ILKOM) 2 (2): 41–52. https://doi.org/10.58602/jima-ilkom.v2i2.19.

Ghazali, Masitah, Norhaida Mohd Suaib, Sarina Sulaiman, Noraini Ibrahim, April Lia Hananto, and Aminah Beran. 2018. “Preliminary Work on Design Thinking: Addressing Challenges Using Low-Fidelity Prototyping with Rural Teenagers.” Proceeding - 2018 International Conference on ICT for Rural Development: Rural Development through ICT: Concept, Design, and Implication, IC-ICTRuDEv 2018, no. October: 158–61. https://doi.org/10.1109/ICICTR.2018.8706867.

Hananto, April Lia, and Aviv Yuniar Rahman. 2018. “User Experience Measurement On Go-Jek Mobile App In Malang City.” In 2018 Third International Conference on Informatics and Computing (ICIC), 1–6. https://doi.org/10.1109/IAC.2018.8780423.

Hartina, Ilmalia, Nurmalasari, and Taopik Hidayat. 2022. “INTI NUSA MANDIRI PENERAPAN METODE DESIGN THINKING PADA MODEL PERANCANGAN” 17 (1): 24–31.

Huda, Baenil, Danny Manongga, Eko Sediyono, Sri Yulianto, Ahmad Fauzi, April Lia Hananto, Tukino, and Tarmuji. 2023. “Implementation of UI/UX the Design Thinking Approach Method in Inventory Information System.” E3S Web of Conferences 448. https://doi.org/10.1051/e3sconf/202344802005.

Huda, Muda Sirul, and Yusra Fernando. 2021. “E – TICKETING PENJUALAN TIKET EVENT MUSIK DI WILAYAH LAMPUNG PADA KARCISMU MENGGUNAKAN LIBRARY REACTJS” 2 (1): 96–103.

Nadhif, Ahmad Khainur, Dian Taufiq W, Muh Fajar Hussein, and Ina Sholihah Widiati. n.d. “Perancangan UI / UX Aplikasi Penjualan Dengan Pendekatan Design Thinking” 7 (1): 44–55.

Nurmaharani, Shally, and Heriyanto. 2023. “ANALISA DAN PERANCANGAN UI / UX APLIKASI PENJUALAN” 9 (1): 46–53.

Puteri, Yolla Athallah, Dini Aulia, Ajeng Alya, Kartika Sari, and Kata Kunci. 2022. “Seri Sains Dan Teknologi IMPLEMENTASI METODE DESIGN THINKING PADA PERANCANGAN Seri Sains Dan Teknologi P-ISSN 2477-3891 E-ISSN 2615-4765” 8 (2): 60–65.

Putra, Danang Haryuda, Marsani Asfi, and Rifqi Fahrudin. 2021. “PERANCANGAN UI / UX MENGGUNAKAN METODE DESIGN THINKING BERBASIS WEB PADA LAPORTEA COMPANY” 8 (1).

Rani Puspita, and Rina Astriani. 2023. “Perancangan Design Ui/Ux Pada Website Toko Mister Shop Id Menggunakan Metode Design Thinking.” Jurnal Teknik Dan Science 2 (3): 35–46. https://doi.org/10.56127/jts.v2i3.1047.

Ratna Nur Fadilah, and Dhian Sweetania. 2023. “Perancangan Design Prototype Ui/Ux Aplikasi Reservasi Restoran Dengan Menggunakan Metode Design Thinking.” Jurnal Ilmiah Teknik 2 (2): 132–46. https://doi.org/10.56127/juit.v2i2.826.

Ridwan Sulistyono, Muhammad, Agus Setiawan, Jl Mayjen Bambang Soegeng, Kec Mertoyudan, Kabupaten Magelang, and Jawa Tengah. 2023. “Penerapan Metode Design Thinking Untuk Perancangan UI/UX Sistem E-Marketplace Berbasis Website.” Journal of Information System Research 4 (4): 1364–76. https://doi.org/10.47065/josh.v4i4.3534.

Saputra, Dandi, Rafiati Kania, and Kata Kunci. 2022. “Implementasi Design Thinking Untuk User Experience Pada Penggunaan Aplikasi Digital,” 13–14.

Setiyani, Lila, and Evelyn Tjandra. n.d. “UI / UX Design Model for Student Complaint Handling Application Using Design Thinking Method ( Case Study : STMIK Rosma Karawang ),” 690–702.

Shidqi, Muhammad, Bambang Agus, Gedung Pusat Lantai, Kampus Jl, and Sidodadi Timur. 2021. “PENGEMBANGAN UI / UX DESIGN STUDI KASUS APLIKASI CAMPAIGN MENGGUNAKAN METODE DESIGN THINKING” 6 (Sens 6): 297–307.

Shirvanadi, Elda Chandra. 2021. “PERANCANGAN ULANG UI / UX SITUS E-LEARNING AMIKOM ( STUDI KASUS : AMIKOM CENTER ) PERANCANGAN ULANG UI / UX SITUS E-LEARNING AMIKOM CENTER DENGAN METODE DESIGN THINKING ( STUDI KASUS : AMIKOM CENTER ).”

Sufandi, Unggul Utan, Dwi Astuti Aprijani, and Paken Pandiangan. 2021. “Evaluasi Dan Hasil Review Desain User Interface Prototype Aplikasi Mobile Sitta Universitas Terbuka.” Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 10 (3): 147. https://doi.org/10.23887/janapati.v10i3.40281.

Syabana, Refly Ilham, and Pramana Yoga Saputra. 2020. “PENERAPAN METODE DESIGN THINKING PADA PERANCANGAN USER INTERFACE.”